In 2016 I was fortunate to have attended the Unity Vision Summit. During the conference Steam's Gabe Newell famously had his "Oprah moment." All attendees received a free HTC Vive VR headset and as a result I spent very little time outside of my garage/holodeck for the next several months. During that time I developed Boost and released it on Steam.
I'm proud to have seen it through to an early access release but in hindsight I made just about every mistake in the book in regard to my development process - I'm guilty of polishing before play testing and other crimes. I also wish I could have continued refining the project post release but life events got in the way and the game only ever received one major update. Nonetheless this was a fun and fantastic learning experience and I've come a long way since then!
Boost was created, designed and developed by Jeffrey Domitrz